Eras City wants

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Capnfro posted this 12 November 2014

What buildings do you want to see in the city? Once we have a list of stuff we want to build we can try to figure out a good order to build them in.

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Capnfro posted this 25 November 2014

Provided we can have both of those sessions, that sounds good to me.

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msquibb posted this 25 November 2014

Obviously, last Friday didn't happen (mostly my fault, life stress and all that jazz), and this Friday I likely won't be back home from Mom's until quite late, so it's likely out.

If we are going to have the live session on the 6th, we can blast out the turn or two for this real quick (since I've already got the events through those pre-rolled) and then get to the meat of the game.

With the possibility of having both live sessions as well, and since we get so much more done during those, should we have both of them, I would like to turn the online session that we have scheduled on December 11th into a Kingdom building session, since it will be the week between both sessions.

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Belgannan posted this 23 November 2014

For some reason I did not see the last post..well this Friday is now...I know next Friday Dory and I will be out but if everyone else is available I am fine with whatever is decided. I will just need to know whether I can officially perform my spell research or no....

Another day (other than Thursday obviously) is good for me if next Friday is not viable.

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Heinric posted this 20 November 2014

What about Friday evening, either this one (the 21st) or next?

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Capnfro posted this 19 November 2014

Good idea but that is really gonna depend on Squibb's availability

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Belgannan posted this 19 November 2014

I guess since our regularly scheduled session is cancelled, do we want to schedule a replacement session if anything to discuss and roll the kingdom turns?

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Ano'ha posted this 19 November 2014

So… when are we meeting to actually take the proposed two kingdom-building turns and decide things in a semi-live format?

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Ano'ha posted this 17 November 2014

Yes… expanding to the sides of our twig-shaped kingdom would perhaps make it a little more defensible as well…

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Capnfro posted this 17 November 2014

We want to annex the kobolds quickly too. They have a silver mine that they are willing to work for us.

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Ano'ha posted this 14 November 2014

Yes! More guards… my guess would be that we would need to upgrade the Barracks to a Garrison for that though.

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Belgannan posted this 14 November 2014

I like the Castle District idea.

What do we need to do to populate our existing security forces? I was going back to our discussion last night of having 10 guards for 1500 people?

Also we will want to keep in mind when working on BP expenditures on our territory expansion as well.

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Heinric posted this 14 November 2014

I'd like to see walls on all four sides of our district. This would in my mind, essentially wall off the plateau where the castle is built, creating a "castle district" which would include the hill where the castle is, With a few buildings on the hill with the castle, like the barracks/stable, an inn and tavern, and some housing. The rest of the district would be an area around the bottom of the "ramp" leading up to the castle. I wanted to also have a moat at the top of the ramp (most likely just a dry pit, but "moat" for game mechanics purposes) at the top of the ramp with a drawbridge.

I'm ok with a graveyard, as long as it's outside the walled area. The Orphanage is something that Cademon wants, and he's king, so I'm not against that. The Library, a smithy and a tannery an inn, and a tavern make good sense for RP reasons. and probably the Caster's Tower would be a tossup to me as after that. I think with what we want to build, we're going to have build left over most of the next few turns after we build the buildings we need, so we should be able to bank some to build some larger structures like a Caster's Tower. I propose that we put away 5 BP per month to be able to build the caster's tower within 6 months, if not sooner depending on how the economy rolls go. Granary should go in there at some point too.

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Ano'ha posted this 14 November 2014

We have a bit of a break until the next game and conveniently left off at our kingdom-building duties.

A few focusing questions: How to combat the current, growing unrest? Are there any new candidates for Spymaster so that Aylen can shift to Royal Enforcer? Should we send Loy to Brevoy for diplomatic relations, especially since a merchant of theirs was just killed here (word gets around with merchants)? What should we claim and/or build?

Though all the buildings that everyone mentioned are great, most things are pretty expensive. We have 13 BP currently (+2 from mine and +? from rolls).

Ano'ha votes for the following this month - Graveyard (4 BP), City Wall ( 2 BP), Orphanage (6 BP) and then to build a Library (6 BP) and Granary (12 BP) as the next priorities. More hexes, farms, roads/bridges and a Caster's Tower (30 BP) would be her preferences after that.

Last edited 14 November 2014

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Heinric posted this 13 November 2014

Way ahead of you buddy, that's why we already have a shop. :)

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Belgannan posted this 13 November 2014

For magic item production there are a few things we can look at and start building for now...

Lets start with a Shop...eventually we upgrade said Shop to a Luxury Shop and eventually a Magic Shop.

A low yield yet somewhat low cost option that both Belgannan and I think Ano'ha would like is an Observatory

Another thing that generates Magic Items is to build a Library then an Academy and eventually a University...there is also an option to build a Magic Academy (headmaster Belgannan heeheehee)...so we could do Harry Potteresqe adventures....

So I suggest we start with a Library and a Shop and a Caster's Tower and go from there....

Last edited 13 November 2014

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Belgannan posted this 12 November 2014

If we want to start magic item production we will want to build toward a magic shop...(Towers also produce magic items)...but I think a magic shop has a prerequisite building which we may want to consider building...

-1
Heinric posted this 12 November 2014

After doing some reading, that's a pretty high priority of mine too, though for entirely different reasons than yours. :-P

The only holdup is the cost. I think it's going to take at least a few months (5-6-ish?) before that's a viable purchase. But I do want to do it sooner rather than later. :-)

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Belgannan posted this 12 November 2014

Do I have to say what Belgannan wants?

A Caster's Tower...

There I said it.

-1
Heinric posted this 12 November 2014

I was reading this last night and emailed it to Kirk, but it's relevant to everyone interested in the kingdom building aspects of the game.

http://knowdirectionpodcast.com/2014/10/kingdom-building-101-kingdom-economics/

There's a lot of overlap between these two links, but there's some good bits in this link as well.

https://docs.google.com/document/d/1Zg-PwRV4plxRPawYTvR4duuxORJl2eUzaoSzxi0ZfI/edit?hl=enGB

I kinda glossed over this when reading last night, but it looks like this is the original Kingdom building rules. For example it notes that 5 economy = 1 BP when we know it has since been changed to 3=1. So some of the numbers may not be accurate, but the general strategy is sound.

Last edited 12 November 2014

-1
Heinric posted this 12 November 2014

We also need to build something that provides magic items. That is apparently, the way to make your economy hum is to sell magic items.....

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